I was a bit tired with a few things. Dealing with async getting. Adjust a code that i would not do that way. Player who could start clicking before all was loaded and set up.
So, i just did it all over from scratch.
https://www.dropbox.com/s/sm5sstnjjr3fg ... .capx?dl=0
Now you have 2 layouts. 1 that handles loading from local storage. 1 that handles the game. Things cant go Async anymore, not by the Local Storage, not by the player starting to click to soon. Also means that you have to run/debug the project. If you mess up the local storage because you by accident run/debug the second layout, then click your green sprite to clean out the local storage. This can not happen when the game is run regulary (not from a layout).
Plz, debug this trough. I dont think it has errors no more. I think it is very logic now. But i said that before.