7Soul's Forum Posts

  • Most keyboards can't accept more than 3 buttons at once. Mine is weird, i can press 3 buttons + left, but not 3 buttons + right. Try holding 4 buttons at a time, you will probably hear a beep sound

    There was once a game I was playing, where right(or left) + down + attack would shot downwards diagonaly, but it would only work to the right because of my keyboard being a douche. Man that was annoying!

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  • You will probably need a detector on each side of your player object (at north, south, east and west) and see if any of these objects is overlapping the NPC (i recomend having them as a family) and the button is being pressed

    BTW, a detector is a sprite that keeps a position relative to another object, to detect collisions that can't be detected using common events

  • [quote:2yzla9qy]Only thing I got a bit confused about was how the viewable areas work. Sometimes it seems like a cell right next to me is blacked out although it shouldn't be.

    That's a bug of the Line of Sight behavior :/

    [quote:2yzla9qy]Also double post? A shame you didn't get any replies when you first posted it, it's really well done and worth checking out.

    I forgot I had posted it o.o

  • I'm not sure, but I think you cant set the angle of the 8-direction behavior to 90, I believe it's range is from 0 to 7 like this:

    3 2 1

    4 # 0

    5 6 7

  • Just set it to save to AppPath & "folder\" & Saveedit.Text & ".acs"

    The AppPath command returns the name of the game folder (like "C:\\Documents\Game\")

  • <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot0.png">

    This is a game made in 48 hours for the compo Ludum Dare. It's not a great game, but it proves a game can be made in 48h using construct

    You can watch a timelapse video here:

    Subscribe to Construct videos now

    Download - 3.4mb

    In this game you are a Ghost Hunter and you must explore a mansion to find the ghost who is responsable for the other ghosts appearance.

    Keys:

    Z - Confirm

    X - Cancel

    Enter - Menu/Pause

    To save you must press Z on a blue orb

    To increase your stats, you must press Z on a purple orb (i think there's a bug there u.u')

    You can only use skills if you learn them, but the menu shows them all anyways. You get a skill every 4 levels up to level 24.

    Well, besides all problems, I hope you enjoy playing

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot1.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot2.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/33232/2958-shot3.png">

  • Not completly finished, but here it is:

    <img src="http://img267.imageshack.us/img267/6312/screen02sz.jpg">

  • Can I change it in the runtime?

    Edit: i think i see now how is this usefull. I can make my game database and then use this code so the player can't change the file, right?

  • I can still read the original file, so what's the point?

  • I would like help encrypting an array (too bad there is no md5 or sha1 function )

  • I had this problem, so I created an event so my objects were only checking their path every 150ms (not all at the same time, that caused lag, I gave it a variable to countdown for the next "move to")

  • WhiteShade

    The grid-snap bug... maybe your object's hot-spot isn't on the 0,0 position?

    <img src="http://img411.imageshack.us/img411/3203/hotspotv.jpg">

  • I've recently studied a little Phyton, and there's something called "init" for objects. It's a place of the code where you put any code an object will run right after it's created. Maybe it's possible to use this kind of phyton code with construct, I dont know, and maybe on a new update a "object is initialized" condiction could be added

  • You can just put the action right after the creation of the object, like:

    +Create object "enemy"

    set "enemy" position to 0,0

    It will select only the recently created object

  • Maybe the possibility to import custom fonts into the Text Object, and use text commands like "\c[#FF0000]" this would change the next words to red or "\b" this would set the next words to bold