7Soul's Forum Posts

  • My game start crashing if I create a new object. If I counted correctly, i have now 199 objects total, and by adding a new object, the game doesn't work anymore (not talking about instances, i'm talking about unique objects)

    <img src="http://i51.tinypic.com/t7xy08.png">

    I'm using C0.99.97 since C1 is crashing because of SpriteFont object

  • I played that game, it's relly good

  • <img src="http://i56.tinypic.com/rmpwck.gif">

  • Other hobby? Do not compute :I

  • I'm trying to follow most of the graphical restrictions, and using the NES palette is the one I'm mostly true to, and is also pretty fun to work with

  • New test version

    Alpha 03 - 1.7mb

    Keys:

    Z = confirm

    X = cancel

    Arrows = move around

    I have also put some updated information on the first post

  • I've participated on Ludum Dare twice with construct, if you guys decide to make another compo, I'll probably participate too

  • I'm having the same problem. With C.0x it works well with 9 instances of the SpriteFont, but it crashes if I try to add more. With C1.1 it instantly crashes with any instance of SpriteFont

    I've found another bug:

    If I use the command "Set characters by string" and include the character " � " in it, after I close my game I get a "Temp2.exe stopped working" message

  • I had 9 SpriteFont objects on my HUD, working just fine. Now I started making a dialogue system, so I added a new SpriteFont, and all of a suddent I cant use one of the other SpriteFont objects I had before (it crash the game)!

  • Thats why I never use 'pure' colors on my graphics. My black is 2,2,2 and my white is 254,254,254

  • Link is broken

  • I think it could work if you do this way:

    Array1 contains all possible prefixes

    Array2 contains all possible suffixes

    Array3 contains all weapons

    Array4 starts empty

    When the enemy drops a weapon, gamble for a random weapon from Array3, at a 50% chance, gamble for a prefix from Array 1 and a suffix from Array2

    Store those results on Array4. So Array4 would look like this:

    1,1:Sword

    1,2:Dark

    1,3:of Doom

    And on your inventory system, call for the weapon n# 1 from array 4 and that will be "Dark Sword of Doom"

    But that's just the tip of the iceberg of course...

    If you want, look for "LoD Kompendium v12" on google, they have the complete information on how D2 drop mechanics work, and a lot of other stuff too

  • Would be nice to be able to use CTRL+C and CTRL+V on the animation tab. Also I think it would be better if the "add frame" didn't also opened the image editor so I can easily create many new frames in a row, and edit them later, or at least, open it on the newly created frame (instead of always showing the first frame)

  • Also, I would like an option for some custom families not to carry on over different .caps

    I was making a game and I needed a bunch of different families, so I created them.

    Then I went to another project, and all those families I would never use were there too, even though i'm never going to use them on that project

    Also, families icons screwing up have made me to make several mistakes already

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  • So, I've made this game for the Ludum Dare #20 Compo

    An young alien is decided to conquer a planet to show his father he is capable of doing so.

    But this task is dangerous, so he takes a giant squid with him.

    He will have to use the squid's ink spray to destroy the 12 defence stations of the planet and ultimately conquer it!

    Credits:

    • Game by Henrique "7Soul" Lazarini
    • Moon background image by Computerinkt computerinkt.deviantart.com
    • My friends renato, Mat, Thommaz, X-wing9 and DragonSky for testing and overall support

    How to play:

    • Destroy clusters of blocks by clicking a block and adjacent blocks of the same color will explode.
    • Some blocks will only destroy a block at one of it sides.
    • Star blocks destroy any block on all sides.
    • Dark blocks are undestructible
    • Destroy all coloured (this includes stars) on a level to win

    Controls:

    • Only a mouse is required

    Known bugs:

    Making a screen transition twice (like clicking a button 2 times) may bug the game

    Images:

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/2958-shot0.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/2958-shot2.png">

    <img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/2958-shot3.png">

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