7Soul's Forum Posts

  • Often when i'm trying a new mechanic or starting a new game I have to go over to photoshop or something, and keep making squares and circles to make the first prototype of the game. This results in a game prototype full of black squares and circles

    I made a simple pack with a few objects to make prototyping easy. Just download and put the folder somewhere accessible, or copy the images into your project's folder

    Preview:

    <img src="http://i.imgur.com/eQiB2.png" border="0">

    Download:

    C2 Prototype Images

  • PC:

    Intel Core2 Duo E7500 2.93GHz, 4GB RAM, Nvidia GForce 9500GT

    Windows 7 32-bit

    Chrome 16.0.912.75: 59~60

    Firefox 6.0.2: 58~60

    Firefox 9.0.1: 57~62

  • Add this action to handle variables:

    "Increase/Decrease if lower/higher"

    I can remember hundreds of times when I had to create events like

    - Action happens: Set Var = 10

    • If Var > 0 : Substract 1 from Var
    • If Var < 0 : Add 1 to Var

    Which could be replaced by:

    - Action happens: Set Var = 10

    • Every tick: Add 1 to Var if lower than 0, substract 1 from Var if greater than 0
  • 1- Image editor: yeah, graphics card issue. Update your graphics card

    2- Checkbox never worked for me either, really annoying some times

    CC is an open source project that has been discontinued, too bad in my opinion, I really like it but I hope C2 gets even better than it

  • C2 has the ZeroPad function? If so, use ZeroPad(secondsToPlay,2)

    • Selecting multiple frames in the animation editor
    • Right clicking an condition has the option to "move as sub-event", which can be done by creating an empty sub-event and moving it there, but this would be a nice thing to have
  • Is it because pixel perfect is not viable on HTML5?

  • Thx for the info, but I just saw it recommends less than 8 polygons. Will C2 have pixel perfect collision some day?

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  • I'm new to C2. I don't know how to set a collision polygon, if you're talking about physics, i'm not using physics there. And the donut is a single image. I'll send you the capx via PM

    Edit: yay 1337 points!

  • So I have a donut-shaped object with a few holes, and a player object, which is a ball. Collision is really odd, i can walk close to its borders, but only collide when inside its shape. I can go inside it, but only through one of the holes, and when inside, I randomly collide with the invisible

    dl.dropbox.com/u/3954039/c2/New%20project/index.html

    WASD move

    Go to the right and try to go inside the shape

    Now go left and try to go through the other hole

  • I'm working on a game where you fly around a planet, avoiding obstacles. Its similar to a game I've made before, but this time it rotates the screen and such. Getting the controls to work correctly was a challenge >_<

    I may make some pre-rendered 3D graphics, depending on the final size of the image

  • Interesting fix, pretty weird how this works :P

    (changed title)

  • I have this same problem. I uninstalled and reinstalled and the problem persists.

    Construct ver: r74

    Graphics card: Nvidia 9500

  • http://dl.dropbox.com/u/3954039/physics.rar

    Make sure to have the .cap and the data folder in the same folder. The light blue squares are supposed to always move left, while colliding with the player, but they shouldn't move as a result of the collision

    You move the player with the mouse, and press Esc to exit

  • -I'm 21 years old

    -Not too interested in programming

    -Pixel artist

    -Web designer

    -Used MMF2 for a long time, then found out about CC (good ol' C.0x)

    -Been here for little over a year

    -TF2 player ;)