7Soul's Forum Posts

  • Best way to get help:

    1. Tell us what the expected result is

    2. Tell us what is actually happening

    3. Post .capx or image of events (you can use the attach button when posting)

  • You better posting this on Clay.io forums

  • Use the array condition "For each element" and then create your grid sprite on "Array.CurX * Sprite.Width, Array.CurY * Sprite.Height"

  • From the manual:

    "Note WebStorage only stores strings. If you set a key to a number like 100, when you retrieve it back it will be a string. To convert it back, use the system expression int, e.g. int(WebStorage.LocalValue("score")").

  • That's not how you use Arrays... an array is like a table, and you should access its X and Y values. You aren't supposed to give it instance variables, and you're not supposed to use the command "create" as the array is a global object

    Check the manual for arrays here

  • Every Tick -- > level Set text to Experience.at(level)

    Not sure if it was just a typo or if your event is wrong. But showing an image of the event or posting a .capx makes it much easier for us to help

  • shirokuma Yes it's the latest beta. I used the platform behavior like I said in my previous comment. In your's the physics behavior was causing some unwanted movements, but I think if you stop rotation of the object it helps.

    And plus, physics don't interact well with other behaviors so you should avoid it when possible

  • This seems to work better

  • You can add the platform behavior, and then set the controls to NOT default. This way the only movements the player can do are the ones you make in your events.

    Now you can do this, add an instance variable to the player called "direction"

    When the player presses right set "direction" to 1, and when he presses left set "direction" to -1

    Player.direction = 1
        : Simulate move right
    Trigger once
        : Simulate jump[/code:3ai6stug]
    
    [code:3ai6stug]Player.direction = -1
        : Simulate move left
    Trigger once
        : Simulate jump[/code:3ai6stug]
    
    [code:3ai6stug]Player hits ground (a platform behavior condition)
        : Set Player.direction to 0[/code:3ai6stug]
    
    Then you can play around with the max speed, acceleration, gravity, etc to get the movement the way you want
  • And I got the Fanatic badge (visit for 100 consecutive days) 3 times even though I never actually did it. I think my max was like 30 days

    Edit: there are 4479 awarded Dedicated badges (30 days) and 4205 Fanatic (100 days). There should be a much bigger difference between the two, like how Devotee (10 days) has 15370 awarded

  • Make a copy, fill your information, then send to the other person and he fills his part. You can insert your signature as an image

  • DatapawWolf Aurora Australis

    Oh I thought I had it but it's just because the badge page lists all possible badges... my bad

  • Use sub-events

    On touched "button"
        - Pagecount <> 0
        OR
        - ScenarioCount <> 0[/code:2b8t41ov]
  • You can use this basic contract template

    Edit: you requested to use the file, you should make a copy (File > Make a Copy)

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  • Gratz! Glad I was here to see 1 mil, now to see 2 mil!

    Is there a way we can see if we're entered in the competition? I downloaded c2, but just want to be sure ^^

    Check your badges and see if you got the "1 Million Day" badge