7Soul's Forum Posts

  • Development of the music stage

    Our third planned stage is based on music. This stage belongs to the boss Fuze, a rockstar-type character

    My concept for the level is to represent her character through the changes in the scenery.

    (these are all concept images, not in-game yet)

    The stage starts out with scenery based on classical music, with brass wind instruments as a main theme:

    The Sound Ribbons will push the player up or down, depending on the color

    The level will then transition to a more modern setting. The middle point will be a mini-boss battle that will involve this pink and green water, which I’m still trying to figure out exactly the mechanic behind it

    The second part of this stage will have a more vibrant feel to it. The concept here is that Fuze has redecorated the place by painting it green and pink, and throwing ribbons everywhere. Here the scenery represents string instruments, with this keyboard motif, and guitar enemies

    A blue guitar shooting musical notes

    A jumping pink guitar

    A singing siren

  • 7Soul's RPG Graphics - Tiles 4 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/7souls-rpg-graphics-tiles-4-1138

    <p>Tileset containing graphics for the creation of cave-themed maps.</p><p>v1.0</p>

    • Cave floors and walls
    • Crystals
    • Rocks
    • Rock bridge, wood bridge
    • Pillars
    • Stairs and ladders
    • Crates
    • Mine tracks and mine carts
    • Wooden beams

    Use this topic to leave comments, ask questions and talk about 7Soul's RPG Graphics - Tiles 4

  • Of all the asset stores I submit content to, the Scirra Store is the one I'm always "uh, this one again...". All the other ones require just 1 promo image aside from demonstration files.

    Since the last store changes, doesn't even seem like "Small Grid", "Medium Grid" and "Grid Long" are used anywhere, but they are still mandatory

  • Mixing movement behaviors is a bad idea

  • The size of the eraser is the same as your current selection. So if you select 2x2 tiles, your eraser will be 2x2

  • Mini-boss for our second stage

  • New water level screenshot:

  • As it says in the Licence page, 2. Restriction on Use:

    [quote:3vi5clnw]Licensee may not superficially modify the Licensed Content and sell it to others for consumption, reproduction or re-sale. For example, but without restriction, Licensee may not resell audio tracks as backgrounds, hold music, ringtones etc.

    and

    [quote:3vi5clnw]Licensee may not distribute Licensed Content in a manner meant to enable third parties to create derivative works incorporating Licensed Content.

    So you CAN change assets but you CAN'T sell those assets back

  • Jets'n'Guns Gold

    Just because of the huge variety of weapons, upgrades, ships, enemies, levels and the metal soundtrack

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  • Uh.... I don't understand what I'm doing wrong with the BBCode with images but I added a dropbox link to an image of my game. Take a look!

    Scaling is off in my game currently..... So yeah....

    You can only link images directly. When you go on that dropbox link, it has a whole page along with it, it's not just an image. Upload your image to imgur instead

  • That's just an optical illusion. You can see it if you move your mouse and focus on the background, the mouse looks blurred. But if you focus on the mouse, then the background will look blurred

    Take a screenshot and you'll see there's no actual motion blur going on (unless that's some GPU problem you have, in which case you should post the screenshot here)

  • What data are you talking about?

  • All I've seen about it looks very underwhelming. This is a game where you make games, not a piece of game creating software. Just read some of the reviews on their Steam page

  • You might want to take a look at rexrainbow's MoveTo plugin. You can use it to move a bullet an exact distance, at an angle and speed, or to a point in space. His PushOutSolid plugin can be used if you want the bullet to stop precisely at a solid wall