Problem Description
A tilemap with the jumpthru behavior doesn't work the same way as if you were to create the same scenario out of tiled backgrounds. The platform object can fall through platforms and jump extremely high
The bug is caused when the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it
Attach a Capx
[attachment=2:2p5nnv0e][/attachment:2p5nnv0e]
Description of Capx
You can't climb the stack of tiles, but you can climb the stack of tiled backgrounds
(Arrows to move and jump)
Steps to Reproduce Bug
- Place tiles of a tilemap with the jump-thru behavior above each other
- Make a player object the same size of a tile
Observed Result
When the player is on a tile of the platform and its collision box is also overlapping another tile of the platform above it, the jump-thru behavior fails to work properly
[attachment=1:2p5nnv0e][/attachment:2p5nnv0e]
Expected Result
That a tilemap object works the same way as a tiled background
[attachment=0:2p5nnv0e][/attachment:2p5nnv0e]
Affected Browsers
Not relevant
Operating System and Service Pack
Not relevant
Construct 2 Version ID
197