303Mark's Forum Posts

  • No problem. Good luck with the development of your game!

  • The text field above the subjects is used for searching the manual.

  • How can i recognize you? Name of the game you nominated with or something?

    See you tomorrow!

  • No you don't need a new event sheet for every layout. You can change the event sheet for each layout in the Layout properties.

  • I will be there tomorrow. Where can i find you for a chat?

    Best regards

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  • Looks nice and usefull.

    One small note:

    Your Preview is clipping.

    If you master audio always master to -0.1dB for *.wav files and to -0,7 to -1.1dB for *.mp3

    files. The encoding can raise some of your volume and can create some clipping peaks.

  • create a variable (for example: isTouched) as a global variable.

    Once one of them is 'Touched' the variable will be "1".

    On the Touch-event add another condition wich will check if the variable is not "1"(or just equals "0").

  • Sounds interesting, I'm going to take a look!

  • I test my apps with an old Samsung S Plus (with Android 2.4) If it works on this device, i'm sure it works on all newer devices with android.

    I never tested anything on Apple or Windows Phone equipment.

    Maybe trying to get some second hand gear. For android this works perfect, but i'm not shure how this works for Ios and blackberry.

  • There is a template for pixel-art games called RetroStyleGames.

    Good luck with your game!

  • In your Project Properties:

    Turn sampling to Point (not lineair)

    you can also try to turn off pixel rounding inside your Project Properties.

  • You could use an JSON Array so you can sort the text for each character.

  • Can you give a better explenation of your problem?

    Do you already have made images of a complete character or does the character exists out of different parts(like limbs)?

  • *.Capx is the project file of the game you are making and contains all files needed to run your game.

    You also have a *.Caproj file, wich is contains only the construct 2 file without all the recourses.

    You can save as *Capx by pressing File > Save as single file..

  • The problem was that it wasn't possible to locate the images. Because they weren't inside the "images" folder.

    So if you exported the game as kongregate, put everything inside a zip file(for example: "data.zip") apart from the index.html.

    so including the "images" directory.