303Mark's Forum Posts

  • Event: If score >= 2000 (use bigger or equal)

    Action: System > go to layout

  • first thing to do is to add 2 buttons, 2 texts and the mouse object.

    give one text object the following instance variable(you can add these in the properties menu on the left of the screen). Call the variable Score, this will be a number starting from 0.

    Give the other text object the variable UpgradeCost also starting from 1

    in the event do the follow thing:

    Mouse > On object clicked > left clicked on "first button"[/code:tajp3dbc]
    This will perform an action when a user clicked on the button
    
    The action will be:
    [code:tajp3dbc]"text with the score variable" > add to > 1 to Score.
    "text with the score variable" > set text > "Score: " &[name of the button].Score [/code:tajp3dbc]
    This will add 1 to score every time the button is pressed.
    
    The other button will upgrade the automatic scoring. The event will be:
    [code:tajp3dbc]Mouse > On object clicked > left clicked on "second button".
    "text with the upgrade variable" > Compare instance variable > Upgrade equal or larget then "int(self.Upgrade^1.5+1)"[/code:tajp3dbc]
    The action will be:
    [code:tajp3dbc]"text with the upgrade variable" > add to > 1 to upgrade.
    "text with the upgrade variable" > set text > "Upgrade cost: " & int([name of the 2nd button].Upgrade^1.5 + 1) [/code:tajp3dbc]
    This will add 1 to upgrade every time Upgrade has been "upgraded". The price of the upgrade will be raise with the formula 'Upgrade ^ 1,5 + 1'
    
    Thats it. Try change the formula to your own to make the game interesting
  • did you exported as HTML5 or Kongregate?

  • I moved everything out of a folder. So everything is root, but still a black screen with the C2 loading logo, not loading.

    This is how my data.zip file looks:

    jquery-2.0.0.min.js

    offline.appcache

    app.manifest

    c2runtime.js

    icon-256.png

    images

    images\awesome-sheet0.png

    images\got_it-sheet0.png

    images\lol-sheet0.png

    images\make_case-sheet0.png

    images\make_cpu-sheet0.png

    images\make_gpu-sheet0.png

    images\make_hdd-sheet0.png

    images\make_psu-sheet0.png

    images\make_ram-sheet0.png

    images\pcb-sheet0.png

    images\select_case-sheet0.png

    images\sell_pc-sheet0.png

    images\uitleg-sheet0.png

    images\unlock_next_tier-sheet0.png

    images\upgrade_gpu-sheet0.png

  • The game logic is mostly the same, only the way to achieve the target is different.

    I'm currently experimenting with Game Boy programming (the classic one, not the color) and the logic behind a game is still the same. One major difference is that the limited disk space or limited Ram is no longer a problem. There is much more room for creating more complicated code.

    There are a lot of tutorials on this website wich will help you further with understanding the program and how to do stuff.

    Good luck programming your game. I'm curious about your game idea!

  • First of all you need a legal copy of Construct 2.

    If you build your game with Phonegap with the use of eclipse, you can add any advertising SDK you want.

    There is a tutorial here on scirra for how to do so.

  • It seems it can't locate the images. So there must be something wrong with the additional file you uploaded.

    Be sure you pack everything inside a *.zip and make sure you are compressing sets of loose files instead of a folder.

    Also don't use spaces inside the name of the *.zip file.

  • There is a Template of Flappy Bird included in the download of Construct 2 called "Template: Flapping Bird".

  • just rotate the image 180 degrees.

  • Did you try and refresh with reseting your cache (mostly CTRL+F5)?

    Mostly you just need to wait 15 minutes.

    And always use zip files without using the spacebar

  • Knowing your program (or programming language) and being creative does help making better games.

    The higher your IQ the easier you can use your brain.

    This does not mean you can solve a puzzle faster then someone who has a lower IQ. This also applies if you make games

  • > ...because it's awesome

    >

    SOMEONE GIVE THIS MAN A COOKIE!

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  • Hi all!

    I'm Mark and i am really into game development. Started game development when i was 15 using Game Maker. When i turned 17 i even made 3D games and programming AI's for top-down shooters.

    unfortunately my computer crashed and i lost >90% of all my work and i stopped with developing games. Until april 2014 when I was playing a game on my phone in the bus. It infected me again with the game development virus.

    Nowdays i'm learning the Javascript language and using construct 2 to develop arcade-like games.

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  • Before i started to use Construct 2, i used Unity. Because i'm familiar with programming in c#. I really like unity but it's too expensive if you wan't to use it for commercial purposes. Now i'm learning Javascript and HTML5 in combination with Construct 2 wich is really nice.

  • you can use the following for the amount of object that will be dropped: int(random(1,4))

    This will give the number 1, 2 or 3 as a result.

    You can use this with the For loop(System/Loops/For) with the following parameters:

    Name: "drop items" (or whatever you want)

    Start index: 1

    End index: int(random(1,4))