How to fix blurry sprite issue

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A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • Hey everyone,

    I'm really new to Construct, I just purchased it recently and I have followed a few tutorials to get the hang of it and have set about making my own problem.

    I've been using an art pack, and so when I imported my sprites and snapped my tiles to the grid I dismissed the problem as being down to the art pack initially when I noticed white seams between the sprites even though they should be perfectly aligned. Upon closer inspection, when I zoom in to look at the sprite, the image quality has been reduced quite drastically and it is quite blurry which seems to be causing the issue. I have turned on pixel rounding but it doesn't appear to have made a difference as I believe that only fixes rendering issues, whereas this seems to be an issue caused when importing the sprite.

    The sprite size is 70x70 and I haven't made any edits to it in Construct.

    Any help would be greatly appreciated, thanks a lot!

    Joeb.

  • In your Project Properties:

    Turn sampling to Point (not lineair)

    you can also try to turn off pixel rounding inside your Project Properties.

  • Thank you very much, the sampling was the issue here! I knew it wasn't pixel rounding because I only tried turning it on as a fix to the issue

    Thanks for the help dude

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  • There is a template for pixel-art games called RetroStyleGames.

    Good luck with your game!

  • I did see the templates, but without a full description of what it would change and not knowing much about Construct I thought it best to edit the settings myself from blank!

    Thanks, I'm making short prototypes for features ready for my university interviews

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