29689redacted's Forum Posts

  • Construct Classic is too great of a program to ever die. The amount of things that can be done with it is absolutely astounding, and I hope that somehow in the future development will continue.

    Totally agree with you.

    Yeah Construct 2 is maybe better, it maybe enters to what todays players are waiting for (browser games, etc.), but it stills browser games.

    We can't really create big projects, with big libraries, musics, sounds, saved data, etc., yeah we can create a simple funny game, but in my opinion C2 isn't done for big projects yet, it's on the path to become, but not now, just my opinion.

    Regarding this update:

    There seems to be a bug with "Toggle Action", in the Event Sheet, in fact when I toggle off several action, it simply crashes.

    I'm on W7 64-bits, with Admin rights on CC.

    Regards.

  • Thanks for the cap <img src="smileys/smiley2.gif" border="0" align="middle" /> !

    Problem solved.

  • Wait, no, I found another trick, similar to yours:

    actually I put a private variable, like "Condition=0", and then active actions (not groups) set the private variable to 1 (actually it acts like they're opening doors), and then the other actions follows, and when all is done, the private var. is set back to 0.

    Thank you very much anyway <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hmmm....

    Not sure about how to introduce your technique :/

    Could you make a screenshot for me?

    Or an example cap?

    Thanks.

  • Hi guys,

    I'm not sure if it's really possible, but it would be great:

    In fact, I would like to disable all the groups I created with only one "Set group Enable" or "Toggle group Enabled" action.

    Is it possible?

    The reason why I'm asking you this is that I have some buttons like "Yes", "No", that do different actions, because I didn't want to create fifty objects for each events.

    Of course if you have other solution to make an action listen to only one selected group, I'll be taker!

    Thanks in advance.

    Regards.

  • Thanks!

    I'll be testing this soon! <img src="smileys/smiley2.gif" border="0" align="middle" />

    Edit: After testing it, it's working great for me!

    Thank you again dude!

  • I'm getting afraid, you're actually following me? <img src="smileys/smiley9.gif" border="0" align="middle" />

    He he

    Anyway, thank you for your response, but I can't find an alive link to the plugin, do you have an idea where I could find one?

  • Hi all,

    I'm sure I'm in a common situation of all CC users, regarding the "Text" object: in fact, we can only put a text and make it Bold, Italic and Red, but we can't, in the same text, make some characters to be bold, some of them italic and some other to be red, like that:

    <font size="3">" Hell<font color=red>o</font> "</font>

    I want the text object to have multiple parameters.

    My actual solution is to create another text object, collapse it to the 1st one and make my modifications, but I don't really like this solution as the project library becomes really really messy, and as I'm working on a more bigger project than a simple shoot them up it becomes harder to work properly.

    Hope you folks could help me <img src="smileys/smiley1.gif" border="0" align="middle" />.

    Regards.

  • Exactly!

    The "Set fixed FPS > 0" woks too.

    Thanks dude <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • <img src="http://img15.hostingpics.net/pics/621888PostImage.png" border="0" />

    Hi all,

    Simple question: I'm actually playing alot with the layers visibilities, and I want one of them, called "Screen Message" to, when he appears, be the full priority, by this I mean I want it to "block" anything that is BEHIND it, so we can't interact with any of those elements that are behind.

    Thanks for incoming help!

    Regards.

  • Ahh!

    Great!

    Thanks <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello everybody,

    I'm searching since a few hours now an alive tutorial for the basic Ghost Shooter game.

    I've searched here:

    scirra.com/forum/examples-tutorials-list_topic41594_page1.html

    but the link is dead,

    Then here:

    69.24.73.172/scirra/forum/viewtopic.php

    dead too.

    Is there really an alive tutorial?

    I remember I started using CC with this tutorial, but it was a long time ago.

    Even the full .cap file is largely sufficient for me.

    Hope someone could help me.

    Regards,

    Lapstern.

  • It's impossible huh ?

  • Nobody ? :>

  • Thanks for the reply.

    I thinked about another thing, is there a possibility to Set a text to the entered keys ?

    I mean, set text to what the player press on his keybord ?

    Cheers.