21seelhbe's Forum Posts

  • 2 posts
  • sounds like the native orbit behaviour is what you're looking for :)

    Thank you for the reply, but this isn't quite what I'm looking for. The 'orbit' behavior makes the object spin and doesn't let other objects cling to it. What I want is to have a floating circle in a platforming game where an object with the 'platformer' behaviour set (directional movements) can interact with it much like it would with an object with the 'solid' behaviour.

    I almost need a circle of gravity around the floating circle to draw my main 'platformer' object towards it.

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  • Hi there! This is my first post on the forum, and I was wondering how I could set up a circular object that would simulate orbital gravity when an object with the 'platform' behavior interacts with it (say, a platform object jumps to a circle in the air and clings to it, like planet hopping).

    Any help would be greatly appreciated!

  • 2 posts