18bc69b4-2707-411d-b9c0-d5d13cb5fc47's Forum Posts

  • 12 posts
  • Thanks for compliment!

    The name was partly inspired by Old School and Will Farrell's character. In fact, I included a subtle reference as part of the game.

    Though, you expectations now have my mind running for another game. Hmm...

  • Color Streaker is a color/color word matching game. You goal is to start a streak and run for as long as possible. As you extend your streak, the amount of time you have to react decreases. You begin to exhibit what is known as the Stroop Effect. That is where your brain encounters interference between the color name/word and the color of the text.

    Scirra Arcade: https://www.scirra.com/arcade/other-gam ... eaker-6202

    Google Play Store: https://play.google.com/store/apps/deta ... orstreaker

    How to Play

    The game is a simple one control game. You press and hold the button. When you see a match you release it. Matches happen when both the color word and the color of the text are the same as the "match." If you get it wrong, your game is over. You can immediately go again.

    Feedback

    While I consider the game mostly complete, I am always open to suggestions. The more people that play the more I can tweak the game balance.

  • I hope this does not seem like a silly question. Does the third-party advertising limitation in the arcade also apply to developer logos/splash screens?

    I suspect it doesn't, but I want to sure. (I wouldn't want my game to be removed over that.)

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  • To be honest, I am not sure in this case. It could be a Chrome audio issue. It could be the game. It could be several things.

    I was digging through the JavaScript code for the Audio plugin, and I found that the code by the C2 is pretty sharp. It's clean, easy to read, well commented, and rather thorough. Thus, when I land on a problem I assume a problem with my code first, Chrome (or Safari) second, and C2 last.

  • I would use stop all audio. My experience is that toggling silent does not "stop" the audio. It simply mutes it. Thus, if the player is starting anew, you might want to start the music again. If it's simply a mute/unmute button, then I would use a simple silent toggle.

  • Bleenx

    It sounds like you've encountered a known audio decoding issue with Chrome/Chromium for Android.

    I have a basic game that had 4 audio files (~7 minutes of audio altogether). It was taking about 40 seconds for my game to load when preload audio was enabled. If I didn't preload audio, there would be significant delay on the initial play but was fine after that. Turns out, it has to do with how Chrome/Chromium for Android, starting with Android 4.1+, decodes the audio.

    See: https://bugs.chromium.org/p/chromium/is ... ?id=424174

    It has apparently been fixed, as of Chrome/Chromium 49, but this will probably take a few more months to funnel down the pipeline to Intel XDK. Crosswalk 19 will implement Chromium 49 in May. Intel XDK is currently using Crosswalk 15 which was released in September. We'll be getting Crosswalk 16 soon which was released in December. If it follows on 3 months from stable, we're possibly looking at late July or August.

    https://github.com/crosswalk-project/cr ... ease-dates

  • Look under "Build Settings" for your project. You want to find the "Cordova CLI Version." You should be able to change the version there. If you change it and it still doesn't build, there is likely another problem. (One I can't help with.

  • Good news. Theory is confirmed. It works.

    CAPX

    https://drive.google.com/file/d/0B64kEQ ... sp=sharing

    Some explanation is helpful. Hangeul consists of a 24 letter alphabet. However, unlike the English/Latin alphabet, it is not written sequentially. It is written in syllabic blocks. Thus, a word like Korea is written as 한국 (han-guk). This contains the letter sequence of ㅎㅏㄴㄱㅜㄱ.

    I read through some of the Unicode material on how Hangeul is encoded. It encodes the letters ㅎㅏ ㄴ as three unique characters and 한, a syllabic block, also as a unique character. This creates an "interesting" problem.

    There are more than 11,000 possible syllabic blocks. Though, not all of them are phonologically possible in modern Korean. I believe it still numbers somewhere in the thousands. This means one might reasonably need to create a rather large image file. That would be game dependent of course, but it still makes me a little sad. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    For reference, see the following Unicode PDFs.

    http://www.unicode.org/charts/PDF/U1100.pdf

    http://www.unicode.org/charts/PDF/UAC00.pdf

  • I have not attempted to do so yet. I'll go ahead and build a test.

  • I assume the answer is no, but I will ask anyway. Does the spritefont plugin support Hangeul, the Korean writing system?

  • Rhindon It might be a Chrome for Android issue. I encountered a similar issue where the audio plugin was getting "stuck" on decoding my audio files. After searching, I found that Ashley had reported the issue to Google/Chromium project more than a year ago and it's only recently been marked as fixed.

    I can't include links yet, but you can hunt down the report on the Chromium tracker. It's issue 424174.

  • My tablet has the issue in reverse. If --ignore-gpu-blacklist is enable, Crosswalk/Chromium attempts to use hardware acceleration for canvas. While it does work, it also introduces a driver bug that causes a "freeze" in the animations (Fade behavior) which effectively freezes the game. When it's disabled and using software rendering, my tablet performs flawlessly. So, it's a double-edged sword.

    For those interested, you can toggle settings like --ignore-gpu-blacklist in Chrome by using chrome://flags. You can also get information about your GPU using chrome://gpu.

    Also, if you have not attempted to use Intel XDK's profile features, I highly recommend it. It can help you identify a lot of bottlenecks. It's how I originally pinned down my issue as a GPU issue and not Construct or Cordova.

    Side note. I am using a Dell Venue 7 3730 with the PowerVR SXG544 GPU. If you search, you'll find a few bug reports on it in relation to Chromium/Chrome.

  • 12 posts