I was reading the getting started articles this morning and i came across
[quote:23tdrunx]10 players = 16 x 10 x 10 = 1600 bytes per update
20 players = 16 x 20 x 20 = 6400 bytes per update
30 players = 16 x 30 x 30 = 14400 bytes per update
100 players = 16 x 100 x 100 = 160000 bytes per update
I also came across http://www.dynetisgames.com/2017/04/05/interest-management-mog/, My question is, Is it possible to implement something like that into c2 and use it with the multiplayer plugin, And How would I even begin