newt
Websockets is fast enough for Fast action games take a scroll thru the games at http://iogames.space/ all of them utilize websockets
It shows the windows versions and all that but it does not show minimum ram and CPU requirements ThePhotons
Develop games in your browser. Powerful, performant & highly capable.
Do the onpremise servers come with the same things the realtime cloud come with ,Besides being hosted by your company, And What would you say the minimal hardware requirements are for a server? ThePhotons
ThePhotons
I noticed that photons sending JSON data by default is there any way to enable binary data for smaller packets.
Like how brutes.io sends binary data
[quote:38pkczyg]https://github.com/polpoy/colyseus-construct-plugin
Colyseus Nodejs multiplayer engine,it's 100% free and opensourced and non cookie cutter like the current multiplayer plugin
github.com/polpoy/colyseus-construct-plugin central nodejs server that works with the C2 client
After reading thru the multiplayer manual i noticed that it said something about multiplayer games requiring the players to log into the signalling server,Is that still the case or can i host my dedicated server independently?