0plus1's Forum Posts

  • The sine behaviour continue to go, I need a solution on which I have complete control (number of seconds) that make an object go from big (500px) to small (100px).

    What is the correct way to achieve this?

    Thanks

  • I noticed a big improvement in performance by disabling PG plugins, the problem is that the touch object apparently initialize the accelerometer in PG, resulting (if disabled) in this notice:

    ERROR: Plugin 'Accelerometer' not found, or is not a CDVPlugin. Check your plugin mapping in Cordova.plist.

    Is it possible Ashley to make the use of the accelerometer optional or detached from the touch object?

    Thanks

  • ludei I don't mean to sound harsh, but I'm having a little trouble getting on the hype train for your product.

    For instance, will you ever offer paid plans that includes the sourcecode?

    If not will the core be expandable with plugins (for game center for example) when will I be able to actually use cocoon to sell my game on the appstore?

    Thanks

  • Glad to here it's being fixed, discovered this the hard way.

  • Ashley wonderful news! Thanks

  • Since I'm seeing an heavy support from Scirra to AppMobi I would like to put a word of warning to the users.

    While AppMobi is a relatively well made environment, the way is being developed could create several problems to a serious developer.

    The first deal breaker is the versioning, meaning that you are stuck publishing the version number of AppMobi, apart from a professional point of view (who start with a 3.x release) this actually prevents any form of updating through the appstore; appmobi actually claims the "revolutionary" update throught internet (to sell their cloud services), this apart from being a very bad idea security wise (you application travels on the web and can be sniffed) it's actually in direct violation of the appstore policy. While appmobi claims that Apple allows the downloading of content (which is through) it doesn't pertain this particular case and since Apple is not completely sold on html5 application is a direct ticket to ban.

    Another issue is the fact that appmobi is closed source and thus you depend completely on their decision about what to implement (example the lack of gamecenter) and not having direct control over the code your hands are tied.

    Personally I'll stick with PhoneGap and heavy optimization, AppMobi is really too restrictive.

    If they would sell it as a PhoneGap plugin I would gladly pay for it.

    What are your opinions on this matter?

  • Ashley Thanks, I though about that, but what is the impact on performance (I'm on mobile so it's important)?

    It's a puzzle game so there is an important amount of sprites on screen (around 40 which having their own sprite on top would mean 40visible + 40 invisible).

  • I have a problem in my game with collisions, I need a very small collision polygon but at the same time I need for the whole object to be touched.

    What I mean is that touch must be triggered upon touching any part of the sprite (the whole thing) while if I'm testing for collision with another sprite I need to check only a very small area.

    How can I do this?

  • Ashley yes indeed you are right.. sorry for the wrong info.

  • mrabear amazing game, I think I'll steal it ;-)

    If you want a good cross platform engine I suggest Corona. Stay away from all other html5 framework because construct2 is the best performance wise.

  • Ashley

    Gamepad works nicely on the stable release of chrome no need for beta versions

  • andreyin I know about that bug, it happens only on iPads (iPad first generation usually). The images are loaded from disk, not web, but sometimes it fails the loading. Did it happen a lot?

  • andreyin Potato code sent

    harrio thanks, appreciate it!

  • aridale

    Yep, that was the case, thanks.

    In my view this is an unexpected behavior?

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  • Did I miss something? Why is this not possible anymore?

    Up until a couple of versions ago I could do a

    Family onCollision with Family2

    Now when I double click on a Family it opens the members like they where a folder.. why?