0plus1's Forum Posts

  • AppmobiTyler I think that you are right, and appmobi is nice, the phylosophy of the project (that until now I didn't understand) is good and I'm actually reconsidering my position.

    The cross platform leaderboards can be nice actually, and a selling point, BUT why don't you make something similar to what you did with IAP (which is awesome) to handle leaderboards from both Game Center, Open Feint and the Android Game Center (when will be released) from the same codebase? This will allow you to sell your services and will make people like me very happy..

  • AppmobiTyler Thanks for taking the time to reply.

    I stand corrected for IAP and I'm very happy about it, I also saw the plugin system, but there is a general lack of documentation available and the process as far as I understand would be:

    Xcode->upload to appmobi->test.

    It seems a little time consuming vs just testing in PhoneGap.

    In general you are offering a very good product, but the road you have taken is scaring me as a developer.

    Granted that this is just my opinion, I don't want to sound rude, but I think that you are pushing your platform too hard, which services that nobody really need.

    Why should I go through your one touch platform for IAP when the Xcode api is perfect? What if your platform is down? What if Apple changes policy?

    There is Game Center and open feint that 99% of developer use successfully and with the new iOS6 changes will become more and more a staple, then google is developing his own version of Game Center, do we really need another web api that nobody cares about? Not because is not good, but because Game Center is so omnipresent that it's almost impossible to monetize a game on iOS without it.

    I agree about iADS, the thing is that they are tied to the apple account which means that the income comes from the same source and in turn there are less problems with taxes returns, and in any case it's a good thing to be able to choose.

    I may use your platform, but I'll never give you a single euro because you are selling stuff I don't need, if you would make a "pro" version of the online building system that supports Game Center, (direct) IAP and iADS with maybe even a c2 plugin for these plus the ability to control the version of my app and I would pay for the service immediately, and rest assure that other "serious" developer would follow.

    You could even just do the plugins yourself converting these (https://github.com/phyx3r/Game-Center-Phonegap-Plugin / github.com/phonegap/phonegap-plugins/tree/master/iPhone/InAppPurchaseManager / github.com/phonegap/phonegap-plugins/tree/master/iPhone/AdPlugin/, I really think that in this arms race for an html wrapper will win the first to offer native solutions.

    I have a ready to sell game that is already compiled in PG2, the performance is good but it overheats the phone, I would really like to use your platform, but currently I can, because for me Game Center is too important for the success of a game to ignore.

    Thanks for the attention.

  • sqiddster yes, mine never acutally updated and has been also featured on the arcade. Plus in mine there are html tags also that they shouldn't be there.

  • Both my signature and my profile shows 86plays

    (http://www.scirra.com/users/0plus1)

    While the game on the arcade is now at 2.670 (http://www.scirra.com/arcade/rotary/659/actract-lite)

    Just thought to let you know Tom

  • Rory, the application is not a demo and it's quite well made. Lightyears ahead of appmobi.

  • ludei I have high hopes for your platform as appmobi has taken a direction that I don't like, but please, please add Game Center support.

    You don't need to implement the advanced stuff, leaderboards and achievements are more than enough.

    I'm sitting on a game of which I have already finished everything (including a trailer!) I just need to decide on which platform to deploy, please hurry with the cloud compilation!

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  • Steamworks (cloud saves and achievements) is something to consider. I hope that the exe wrapper will provide some kind of api or dll extension system to customize a little the experience.

  • Fimbul I agree that not everyone is interested in mobile, but the reality is that IMHO Scirra needs a showcase of applications because the tools in fantastic, far better than the competition, but the competition has commercial games to showcase and currently mobile is the only realistic way of publishing a commercial indie title in a small timeframe plus it's where the money vs investment is.

    Ashley, adding those feature will make me use their platform, even pay for it, but the priority must be Game Center, not useless propietary solutions, Game Center for iOS and OpenFeint for Android. Everything else is not right.

  • Rory I agree to a certain extent, but the reality is that the CocoonJS build service is MIA, and their container didn't get approved by Apple (which is not a good sign as they might be linking to private libraries), when I'll see the service online and ready I'll believe it too, meanwhile I' searching for a fallback solution..

  • I have in my hands a completed game that with PhoneGap is able to pull 40fps with 80 objects on screen.

    It supports Game Center, IAP and iADs.

    The problem is that is currently using around 99% of the phone resources, on iPad (3rd generation) I get 3fps and on older iPhones 10-15fps with battery drain.

    Basically I cannot publish it.

    I know that some of you will now say: AppMobi! CocoonJS!

    But currently they don't support iOS properly and are closed source (no, I won't even consider the mess that is the "open source direct canvas").

    Currently making money on the Play Store is very very hard, I can't give you the exact data as I would violate the appstore TOS, let's just say that my published "game" sold more than 50 times more on iOS than Android.

    For any game to be even considered in the AppStore, requires polish, and especially requires compatibility with Game Center and other advanced features of iOS for monetization and user experience.

    PhoneGap has an insane amount of very well made plugins that supports almost anything you can imagine, and are easy to integrate with Construct through the callJS plugin. On the other hand we have two closed solutions that tries to push cloud services that are sometimes in violation of the AppStore policies (eg. remote updating).

    I don't want to sound harsh, because AppMobi gives a very big acceleration to games, it's just that I don't see the next Angry Birds gets published on any of these platforms, not because the tech isn't there, just for the lack of customization options.

    I think that Scirra here has an opportunity to seize the moment and create their own iOS wrapper just like ImpactJS is doing (this is how). There are seriously tons of people that are waiting for an alternative to UIWebView built into the PhoneGap system. Or at least a solution like the one implemented for Impact that can support plugins like PhoneGap. I don't have the time to develop something like this, and even if I did, it would still require Scirra support to make it work.

    Ashley, will you ever consider dedicating your time to something like this?

    And all the others, what are your thoughts about this issue?

  • Ashley I'll test and let you know.

  • I'm sorry because I cannot give you a proper debug.

    I noticed today in the debug console of Xcode (Cordova 1.9) this error:

    [INFO] error JSON.stringify()ing argument: TypeError: JSON.stringify cannot serialize cyclic structures.

    That gets repeated two times.

    It happens right after an event when I fill a global array.

    I hope this can help you in some way.

  • If you are building with the online service is not possible to remove permissions.

    If you are using eclipse start your journey here: stackoverflow.com/questions/8697295/are-all-those-permissions-needed-by-phonegap-on-android.

    ---

    Also if that game is your you need a valid c2 licence since you are asking money for it, making it a commercial application.

  • Indeed they where not global.. sqiddster

    But weren't array supposed to be globally available by default now?

    And how do I destroy them?

  • I needed to use an array on another layout (for the tutorial of the game) and I copied the "functions" to fill the array with values and I noticed with the Chrome console plugin that they where empty.. why?

    On the main layout the works like a charme, on the "secondary" layout the do not, I understood that now arrays are globally available everywhere, did I miss something?

    Thanks