0plus1's Forum Posts

  • Mipey thanks, really you saved me.

  • Hi,

    I noticed that Construct2 + Chrome + ATI card often results in a BSOD.

    I have two computers, I first started noticing this on my old one, that randomly went BSOD only after I opened Construct2, not when I opened, after a while that I've been using it in conjuction with Chrome, I know how to troubleshoot hardware, and while everything worked perfectly (even demanding videogames) I wrote it off as an hardware issue.

    Fast forward to today I have a new high end laptop with again an ATI card, I've been using it for the past months mainly for work, but also to play videogames, today I got back to my game and after 2 hours of Construct2 voil? same BSOD as before, now two hardware fault that happens ONLY with Construct2 seems strange, what crashes are the ATI drivers (which are the newest version). While I understand that a program can't cause a BSOD, I think that there is something strange here, has anyone had something like this happen to him?

    It doesn't seem a Construct2 issue, it seem more of a WebGL issue, again, any input from Ashley?

    Thanks

  • Can someone post this plugin? I have a project that was using it and I really need to open it!

  • I love the artstyle! How did you build it? (PhoneGap/cocoon/appmobi?)

  • Ah Careful Ashley it's not only a foreach issue. I have the same bug in:

    From 1 to VAR

    Set at loopindex-1

    Never had issues before this version.

    EDIT: Chrome reports this:

    Check: local var stack not big enough

  • Another Report here.

    Ashley don't you have a quick fix for this? I'm kinda stuck without arrays..

  • Pigs in the Oven is an Action Puzzle game with virtually endless gameplay. It's designed to be enjoyed in short sessions while waiting and at that I think it excels, it has an almost

    hypnotic quality to it and it's easy to get sucked into it trying to beat your score.

    Soon available for Android!

    Windows Store

    App Store

    Subscribe to Construct videos now

    Facebook Page (likes welcome :-P)

    Made with Construct 2 - Wrapped in Ejecta.

  • Good to know! Thanks for having posted this!

  • Completely forgot to post it here but I updated this app adding support for Game Center, iOS6 and iPhone5. Once again I think I've been the first to pull this off with c2. If anyone has any question about it feel free to ask.

    itunes.apple.com/us/app/feel-trainer/id518280461

  • I wanted to extend the audio object, adding an option to use a certain command in a certain situation.

    I could copy and paste it as a new one, but I would like to keep it updated with the official modifications, is there any way to achieve this?

  • Hi, first of all congratulations!

    I believe you've built Mathema with Phonegap as the languages listed are:

    Languages: English, German, Northern Sami, Spanish

    I suggest you to release a new build taking away these languages from the PhoneGap codebase, I tell you this because I had tons of complaints in the form of reviews about missing languages, just a heads up!

    Cheers

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  • Ashley thank you, this is great.

  • I'm actually using portait myself. The culprit is the retina support, because when disable it works like a charme.

    I firmly believe that the density is simply too much to handle without openGL.

    And in any case there is something wrong somewhere, I mantain that we need a way to programmatically disable retina mode on certain devices.

  • This is not a proper bug but it's important to fix.

    The current implementation of the retina display works beautifully on the iPhone, not so much on the iPad3.

    The way you are doing it now is to create a canvas the same size of the native resolution, but currently this is not plausible on the ipad3, to the point that an app that works 60fps per second without retina jumps down to less than 1fps.

    The technology just isn't there for such a resolution, especially with matching resolution images.

    I'm fixing it this way:

    var isiPad = navigator.userAgent.match(/iPad/i) != null;

    if(isiPad === true){

    c2_retina = false;

    } else {

    c2_retina = true;

    }

    Then passing the value here:

            ...

            "media/",

         true,

         320,

         480,

         2,

         true,

         true,

         true,

         "1.1",

         c2_retina,

         false,

         1,

         false

    I think that you should REALLY consider adding an option somewhere to disable this for iPads, because currently is IMPOSSIBLE to get anything more than 1fps with retina support on on iPad3 and retina is not supported on the previous generation.

    This doesn't concern only PhoneGap but the browser as well.

  • nemo to be honest I never had problems myself with spritefonts on iOS.

    They say that the problems rise when the "final" file is being created.