029faee1-0cd0-4a0d-ae09-26737757028c's Forum Posts

  • Initial battle music and sound effects have been added! Let me know what you think!

    As always, you can test everything live here.

    I like the graphics, music, and sound effects. I must have hit a bug - after picking my 3 programs and moving them on the 2nd turn, the computer wouldn't move. The window kept popping up saying it is the computer's turn, but then nothing happened.

    Excited to see more of this as you progress.

  • Well, it is very hard, or I really stink.

  • I know this is an older thread, but I was curious if rocky10529 was able to monetize his game. Magnetized was received very well, so I would think you could make money one way or another. Any luck?

    Awesome!

    Yes, Tom, when you say "larger games" are you talking about both file size and resolution?

  • Guizmus - awesome capx, very useful, thanks a lot.

    Toby12 - thanks for posting my exact question and getting it answered. I was just having this problem.

  • Thanks Manley.

    Unfortunately i have no way around the bug. It's a 3rd party object and i don't think 00Rez updates.

    The only other option is to recode the game with the official inbuilt pathfinding behaviour. I've had a play around with it today and have it working on a grid but i can't understand how it handles costing. For it to have any effect i have to set it to a value of around 100 or else it just seems to ignore it completely, which presents a problem at the moment.

    Well, isn't that the fun part of engine building? No, not really. It is always a bummer if you have to recode and rework vast chunks of your game. But on the plus side, by using the built-in pathfinding, you'll have better support and I would assume it works well. I haven't tried it out yet. So, anyway, hang in there and keep working. Don't look at the hours and hours of work - just take baby steps to stay sane.

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  • A work around I'm using is utilizing the "Play (by name)" action instead of using "Play". Of course using this method the sound filenames must be typed in exactly.

    Unlike the "Play" action, the "Play (by name)" action preserves the event sheet. "Play" will remove event sheet entries if the sound is deleted in the projects list.

    With the workaround I can delete a sound and its formats in the projects list and re-import the new one.

    Still would be nice to have a simple replace.

    bon4ire - thanks for the tip. I hadn't noticed that the event sheet entries are preserved with the "Play (by name)" action if you delete sound files.

  • Ashley Is there a reason why an imported sound is listed three times, each with a different extention? Any imported sounds will have all three types anyway. Am I correct?

    Wouldn't it make more sense to have the root name of the sound only. This way if a sound is not used it can be deleted or renamed once. Maybe a sound container?

    I'm asking because I play/create sounds a lot and look for ones that fit. So I'm constantly replacing sounds.

    Also, it would be great to right click on a sound and "replace sound with...' similar to replacing images in the animation editor.

    My thoughts at the moment after going through a series of sounds.

    I would like the "Replace sound with..." action too.

  • Yeah, sorry about that.

    I find C2 crashes when I try to ctrl alt print screen. So I use video capture software when I want a screenshot. but I accidentally exported it as animated gif, instead of .png, and didn't notice it until I'd already uploaded the image to my blog.

    I usually just press Prt Scr (print screen) then paste into MS Paint and save JPG for screenshot.

  • This is a very interesting project - I hope you keep at it. Thanks for showing all the pictures that help illustrate your game. I loved Advanced Wars series, so really hope you continue.

  • Looks good, I like the simple HUD. Great graphics - how did you make them?

  • Awesome quality! Congratulations all around - great gameplay, artwork, and music.

  • Since no one answered, I answer myself (somehow). I just downloaded the beta r141 and compiled again my game and uploaded it to Arcade.. you know, just in case ;) and guess what, the game now works! At least here. I wonder what was the problem and if r141 really fixed things or it was a server issue that got fixed in same moments.. whatever, I just hope the game will keep working ahah.

    So please go, have fun and rate me good if you think the game is nice :)

    Link: Constructris

    Andrea.

    It is well-known, at least by me, that games or certain behaviors or whatever behave differently between the preview browser and in the arcade. I'm guessing it has something to do with iframe?!?

  • I think Notion Games's Super Ubie Land will be big as they are putting it on Nintendo Wii U. http://notiongames.com/

  • If you run the Taking Screenshots.capx example in your Preview Browsser, your browser will download a PNG file as soon as you click the button.

    However, if you export the Taking Screenshots.capx to HTML5 and use dropbox public link to run it, the PNG will not download. It will only open up in another browser window and force the user to do more steps.

    Is this normal?