029faee1-0cd0-4a0d-ae09-26737757028c's Forum Posts

  • Sound like the issue is specific to Chrome, it does not happen in FF.

    Possibly a chrome bug related to iFrame.

    Ashley, thoughts ?

    Well, that is strange. Yes, you are right. It works correctly in Firefox, but IE and Chrome do not. Plus, in IE, my custom mouse cursor (white magic glove) is not shown.

    Hmm...I'm starting to understand everyone's frustration with all these different browsers and standards.

  • I am perplexed at the mouse behavior in Scirra Arcade versus in the Construct 2 Run Layout previewer. In my game Help the Ball, I've had the mouse controls working just fine for a long time, and drawing the line was perfect no matter if you moved the mouse outside the layout or not. It would "solidify" the line, so to speak, no matter where you let go of the left mouse button - either inside or outside the layout.

    However, like blackhornet mentioned in this forum post, on Scirra Arcade the mouse plays differently and if the user takes the mouse out of game, the game has no clue what is going on.

    I've tried different fixes, like testing Mouse X/Y location and having an invisible sprite pinned to mouse and testing if sprite is outside layout, but none of that works.

    Do you have any other ideas? Is there any good way to handle when the mouse leaves the game screen on Scirra Arcade?

    Thanks in advance,

    Manley

  • You need to catch when the mouse leaves the layout. I kept dragging outside of the layout and could not figure out why the ball kept passing through my line until I moved the mouse again and realized it was still drawing.

    Well, that's truly annoying. Thanks for the head's up. I can reproduce that problem on Scirra Arcade, but my previewer in Construct 2 (using Google Chrome) does not have this mouse problem. I will have to troubleshoot this and figure out why they are different.

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  • Here is my second full game built entirely in Construct 2.

    Help the Ball is a puzzle/action game where you must "help the ball" escape the magical tower by creating lines to direct its movement.

    Try to improve your time and use fewer lines to beat all the levels and enemies.

    Featuring 30 levels and 3 bosses and lots of fun.

    If there is enough interest, I could add more features like level select, a store to purchase items, and more levels and bosses.

    http://www.scirra.com/arcade/puzzle/2969/help-the-ball

  • My dream game would be an immersive virtual reality world of Oasis as described in the wonderful book "Ready Player One" - although with less real world killing and terror/horror. ;)

  • I have experienced this crash randomly myself by doing similar steps in my projects - using Win 7 64-bit too.

  • Well, I'm glad I found this topic - I was pulling my hair out wondering why I couldn't change animations on my MouseCursor sprite. Added the "Sprite->Set animation" before "Mouse->Set cursor from sprite" and now it works.

  • Yes, this has happened to me also using the last few builds. I have Win 7 64-bit and usually end up closing C2 using the task manager. I haven't really noticed any rhyme or reason other than using the program for awhile.

    EDIT: Ashley

    This just happened again today (1/27/2013). I had one project open for many hours while doing regular work on it. I opened up a 2nd project, copied some things from 2nd to 1st project. When I attempted to close 2nd project, the project closed but C2 would not. It stayed open and unresponsive. So, I had to kill both with Task Manager to get back to normal.

  • I'm glad you liked the game. Yeah, I was tweaking the fuel consumption and upgrades for awhile trying to find a good middle ground as I didn't want players to be frustrated with not flying long enough or too long, but perhaps I should look at that again. Thanks for the nice comments.

  • Thanks for the comments, guys. For everyone that has played Jetpack Jodi - thanks a bunch. I'm curious what you think...

    Have you beaten the game? Was it too easy? Too hard?

    Did you buy all the upgrades?

    Did you find all the hidden letters?

    Were there too many enemies or too few?

    Do you wish there were achievements?

    Do you want an enemy encyclopedia page?

    Thanks for playing.

  • Hello everybody. A few months ago, I played a fun "upgrade" game called Deep Sea Hunter over at Kongregate. I liked it so much that it gave me an idea to make my own version of an "upgrade" game.

    So, Jetpack Jodi was born.

    Jetpack Jodi must stop Professor E. Ville's latest attempt to ruin her day with a nefarious plot. Collect money and buy upgrades to help Jetpack Jodi defeat the bad guys once and for all.

    Please give it a play and let me know what you think.

    http://www.scirra.com/arcade/shooter/2528/jetpack-jodi

  • Hello, my name is Manley. Over the last few years, I've been dabbling in making games with BlitzMax, GameMaker, and Stencyl. Now, I hope to create some fun games using Construct 2. So far, I really like Construct 2's simple and intuitive user interface. Most of my questions have been answered in the forum or tutorials, so great job to everyone who adds to the knowledge base.