From time to time I'm just blown away by all the efforts out there creating such detailed simulations not for some scientific application, but for games!
CryEngine will use Beam's soft body physics, and although I doubt the claimed 100 fps in a finished game, it will add so much to realism even if a game with that would only run at 30 fps. The degree of detail simply is amazing for a realtime environment.
http://beamng.com/