Wow, that is a ton of wonderful feedback, thanks so much.
doesn't matter really if the final file size ends up being 2 Gb.
Okay, seems like I have to upgrade to a paid dropbox account
Try to make a spriter version as well or you're severely limiting your target audience
I can only think of this as a stretch goal with delayed delivery on the spriter files, as it would take a lot of time for me to learn to use spriter professionally.
Now, that being said, keep in mind I'm not the target audience for your project, since I'm not interested ATM in an undead type game
I know my samples are too much focused on zombies and the like, although almost half of the 50 planned characters are still open to the backers' needs.
The sorceress/witch looks a bit too much like a vampire (was that intentional?)
Yes, I wanted her to be a bit less cute than gnomes are usually depicted, by giving her a twist with those sharp teeth and dark eye sockets.
Steam can distribute your package, even though you're not a software or a game (that kickstarter you linked to will be on steam)
I'm going to take a closer look at Greenlight again, I thought you could only provide games and software there. I'm also not sure if they distribute a lot of different small packages of a project separately (but they should, like they do with DLC for games).
If you ask for suggestion in gamedev forums, you'll probably get more publicity
I started promoting the project way too late, as I was always afraid of theft of the idea (I know you shouldn't be).
Selling packages via graphicriver and similar sites is a thing I will look into when everything is published.
Since you're using spriter/spine, it makes more sense to focus on faces/clothes/armor/decorations. You may be able to reuse the same body for different monsters.
Exactly this is what I'm planning to do. The body can actually be the same for all toons, as you can customize it in color and proportions anyway when working with the Spine files.
And this is what allows for mixing and matching of the parts.
*edit:
Another question:
When I provide the skeletons and animations and all the parts and the head customizing feature, everybody can create a unique toon in a few minutes or seconds.
Does anybody know about legal stuff? How could I prevent people from creating a lot of toons and selling them on graphicriver themselves?