Hi & thanks for your post <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Hi. I tried to publish my Android mobile game using with CocoonIO Canvas+ in 2 days. These my opinions about Cocoonio, I never build successfully a Cocoon game in the past, now I gave it a try and very suprised about it. Please forgive me if I'm wrong because I'm very new with Cocoon features.
*** First I give my good review about CocoonIO helped my games:
- The Canvas+ runs very fast and no crash in my games which can't run on low devices if I builded them with Intel XDK.
- There are a lot of interesting multiplayer Plugins as Googlplay Multiplayer and GameCenter Multiplayer ...
- Easy to use in website Cocoon.io
I'm not sure where you have found the Multiplayer Plugins? But yes, CocoonIO offers the GPG Multiplayer, but it's not included in the CocoonGooglePlayGames C2 plugin yet.
With the rest I have to agree with you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
*** Then I have some suggest, please fix it :
- Splash screen and the price are too high and unreasonable
. The price to remove Cocoon splash screen is too too high, my game is published over 2 years but it can't earn $500 until now.
. I'm very happy to keep the Cocoon splash screen, but there are too many bugs and black screen after plash screen (6-7 seconds in my game) becuase of this splash screen, and too many works to fix it run well on games. Too many people have this problem.
=> Please give us the very low one time charge for the subscription of Cocoon (about $100 / year and they have to one-time-pay more money if a project earned more than $5000 as C2 license ) to use full features of splash screen and there are no more bugs of Cocoon Splash screen or Splash screen.
That's not up to me & the splash removal is a fair price. I know that 500$ are a lot for people in other countries, but compared to Unity (where you need a Pro license to remove the splash) it's very inexpensive.
The same applies to the prices of the plans. Ludei is working hard, and the silver plan is all but not expensive (for what you get).
The developer account for apple is more expensive...
And the bugs you mentioned aren't coming from the Cocoon Splash. It's mostly a missconfiguration, but more to that later.
- Problems Compatible plugins of C2 and CocoonIO :
. There are plugins made the published Cocoon game crashed (somtimes Facebook Connect in my game ) and Black screen (Cocoon plugins in C2 as Cocoon ads , Cocoon Canvas plus in my game. Always Blackscreen If I added these plugins in my game)
. It's very difficult to find working plugins as Admob, IAP, Facebook Connect. In the future they need Multiplayers WebRTC as well (This feature has been voted on the top in the survey poll )
=> Please fix these popular plugins . I love using Cranberry plugins , because they are easy to use and popular. Or some sites guide us to use all these popular working stable plugins (Admob, IAP, Facebook Connect).
All offical Cocoon Plugins are working fine. If you install the Cocoon Plugins in your c2 project you MUST install them also in the Cocoon project. Otherwise you get the black screen error! I'm working together with ludei to provide free test projects, and so I did for the most plugins available. I'm also in touch with cranberrygame , so that his awesome plugins work with cocoon.io, too.
And for this I already have made a guide: https://shatter-box.com/knowledgebase/c ... ocument-13
If you facing any troubles, you can always post and report them in the cocoon forum. Keep in mind to provide as many information as possible along with a test file, so that we can reporduce the same issue you're facing.
- Uploading and publishing on Cocoon.io :
. It's take too long for queuing and building
. Everytime I update sources code, I have to set up everythings again (name of the game, versions, plugins ....)
=> Please fix it if people pay the subscription with a reasonable price I mentioned above.
Thank you for reading and understanding. I would like to use Cocoonio to replace all my games if they can fix or improve these problems. ^ ^
If you build in the rush hour with a free plan, yes it can take longer sometimes. But you can compile a Developer App, so you can run your Cordova Exports directly without building them new after each change. When you feel ready, build the last cordova export to an apk file.
This will speed your developing process up.
You need to delete the config.xml file and the "...additional.xml" file BEFORE you zip the Crodova Export. I mentioned that in my guide.
https://shatter-box.com/knowledgebase/c ... document-3
Otherwise it will overwrite your existing config.xml file! That's not a bug.
Hope this made it clear <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Something diffrent.
The price to remove Cocoon splash screen is too too high, my game is published over 2 years but it can't earn $500 until now.
Nothing is free <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> And as I can see you don't own a c2 license (no badge). If you want to earn money and develop Android games, you need at least the Personal Version.
https://www.scirra.com/store/construct-2
Regards
Andy