Hi everyone
I have posted a help request long ago, but I wasn't really sure about the way the project would go. Now that I have done a lot of thought and planning, I would like to create a small team to give it a go.
The game genre, if it can be defined, is a metroidvania action-rpg, with fighter and stealth elements, as well as a heads-up to the unique physics of Sonic.
I have most of the game prototyped in another engine, and have recently started converting it to C2, so people who can handle the logic are more than welcome. Of course, I would need more than that so if you're interested, please reply.
me, I'm an artsy guy, I make graphics and sound, and can also do some logic programming.
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The game will (ideally) feature:
- A story, lore and game world that revolve around (but not limited to) a fantasy world inspired by middle age Asia. This means there will be not only cultural references, but also mythology and a whole lot of fantasy to the mix.
- Characters, both PCs and NPCs include warriors from these times, Ninjas, Samurais, Monks, etc, each with their own skills, attributes and perks.
- Sidescroller sandbox exploration, which defies the laws of physics by running on walls, ceilings, and even on water; climb, grind, swing, slide. roll and do daring jumps, opening up new ways to explore levels.
- 24h clock complete with day/night cycles, seasons, weather, and calendar. This will influence the gameplay greatly, from NPC behaviors, stealth success chances, item drops, etc.
- Character development through a proficiency system, which means the more you do something, the better you get at doing it. This is allied to the typical XP/Level system which boosts the base stats only.
- Varied enemies, from the typical forward-charging-berserk to smart and stone-cold ones.
- The fauna and flora can be with, neutral, or against you. Most animals are passive until you screw it up...
- Go on your quest and accept missions. or just fool around...
- A fighting system reminiscent of Street Fighter, with some other unique elements.
Most of these features have already proof-of-concept, so it's nothing impossible
With the help of various people and free resources, i built a prototype which can be found if you follow the links in my signature.
For videos, you can check here:
latest builds in the previous engine:
https://www.youtube.com/channel/UCEM5OU ... Jog/videos
older builds:
https://www.youtube.com/playlist?list=P ... 746F5F8A13
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