I'm need a team to complete a project with internal character programming

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  • (This is my second post on this topic. However, the project has undergone very big changes and I created a new topic on this.)

    Hello,

    I’m a resident of Mykolaiv, Ukraine, and I’m working on an unusual project that’s nearly complete. It’s a top-down and slightly side-view game with a unique feature: players create their own characters and abilities through programming—more specifically, using blocks or puzzles that are transformed into code. This provides unprecedented freedom, allowing players to design everything from character traits to combat mechanics. In multiplayer mode, each player's code is sent separately, with security measures in place to prevent the execution of malicious code. It’s worth noting that the eval function is used, but before the code is executed, each player’s app checks for suspicious fragments.

    absolutely every little thing, every detail has already been thought out so there won't be any bugs

    I have already figured out how to synchronize all variables, all expectations and cycles, and especially the balance (is already present in the game)

    In short, the player creates their character using blocks (like in Scratch) and then plays with them.

    Below, I’ve attached the game (for PC, though it’s also adapted for mobile devices). In the game, you can script every little detail.

    Players can also upload animations (PNG sprite sheets) and manually process each frame by resizing, deleting, splitting into different animations, and much more.

    Upon the first launch, the game already includes animations and code, so you can start playing immediately. However, don’t try to edit the character yourself. You can only view how the code/blocks are structured because I haven’t yet implemented restrictions within the game’s code constructor. While writing the initial code, I kept all the rules in mind and followed them, but I haven’t yet worked on enforcing them in the block system. The code is built correctly, though.

    Controls:

    In the current initial code, the controls are as follows:

    Q – Sword strike

    W – Throw shuriken (the only ability you can aim)

    E – Dash

    R – Throw rope at a landscape element (works like a laser); pressing again pulls the character

    Right mouse button – Movement

    In essence, you can set up any controls, but for this example, I chose these (similar to League of Legends or Dota 2). Yes, I made the character a bit clumsy, but I think it’s enough for you to get the idea. The multiplayer is already functional.

    Google Drive link to the game file (zip): drive.google.com/file/d/1A_CAkmMqIIlw2_-5JR_kDR4Is_k3Qpl_/view

    Google Drive link to the video demonstration: drive.google.com/file/d/1KiYZdwFjS4VECo24QPQ1gaLWx4YeSQtl/view

    (when i select the animation picture the popup window is not visible)

    My Discord name: nick7002

    if you have problem, post yourself Discord

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