H E N R Y 702's Forum Posts

  • Which error? Did you restart the editor after installing the addon?

    Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project.

    Yes, Im restart

  • > on the website construct.net/en/make-games/addons/290/faceapi

    There are two example projects, have you tried them?

    yes, I tried both and both don’t work, when I try to open them, an error pops up, I added the addon, the projects just don’t open, maybe it’s just me

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  • Hello

    on the website construct.net/en/make-games/addons/290/faceapi

    I downloaded the addon, which in theory should detect a face from a web camera

    It doesn't say anywhere how to use it

    and two sources, both don’t work, maybe it’s just me

    please help me figure out how to use the addon

    my task is to track the eyes

  • Hello,

    The game is nearly complete in terms of technical development,

    but we need a team to help finalize it.

    The video is available on Google Drive below.

    The game involves the ability to fully customize a character's abilities with various parameters (range, damage, speed, cooldown, weapon animation at the start, weapon animation at the end, character animation),

    as well as movement style (controls).

    And this is just a small part of what has already been implemented.

    Video:

    drive.google.com/file/d/1nq64ntnoodItoTOoClGrm1wCwYpgKBU5/view

    Game file:

    drive.google.com/drive/folders/1woNoMQ8vCQZsASDqDsZhsTUPEj8uWULL

    my discord:

    nick7002

    Next is an overview of the editor (optional to review).

    1. A list used to control the robot

    2. Character body (for selecting skin)

    3. Character head (for selecting skin)

    4. Character shoulder pads (for selecting skin)

    5. Character weapon (for selecting skin), and multiple can be added (two options: pistol and sword), with the important detail that it starts with an INDEX

    6. The weapon the character holds upon spawning

    7. Slider bar (for controlling the list or selecting a number)

    8. Exit

    9. Save

    10. Add abilities or other elements (there are two options: hand (weapon), ability)

    To enter a value in a text field, double-click is required.

    1. Pressing allows you to select the camera view (like in MOBA games (Dota 2 or LoL), where pressing the spacebar locks the camera), or a fixed view.

    2. Pressing allows you to select the movement style of the character (like in MOBA games (Dota 2 or LoL) or using the arrow keys (by default, the arrow keys are set to WASD, but they can be changed)).

    I have tested all these options in the video.

    1. What has been added is just the reload, and by clicking here, you can select the ability (sword, shot, dash).

    2. The color of the character's element (note that this is not RGB, but HSL).

    3. Button icon (I forgot to select it in the video, so all buttons show the sword).

    4. The number of ability charges (to use consecutively). 1 charge = 1 second.

    5. How many charges are consumed by one use.

    6. Just reload time in seconds.

    7. The key that will be used to activate the ability (just press the key after selecting the text field), but you can enter any mouse button (if you hover it over the area with the mouse icon).

    8. The position of the button on the screen (just click on the screen area after selecting the text field).

    9. This is for mobile devices (not yet adapted).

    1. Dash

    2. Shot (has a green field where you need to enter the weapon index, by default it is set to 1. You need to input the weapon index (sword or pistol). If there is no weapon with that index, it will result in an error. It’s better to keep an eye on this parameter, as a sword strike might trigger with a shooting animation).

    3. Sword strike (just like the previous one, you need to enter the weapon index (sword)).

    4. Bullet animation (only one option available), and you can choose HSL.

    5. Weapon preparation animation (3 options).

    6. Weapon impact animation (3 options).

    7. Body animation (1 option) (like a flowing cape or something similar).

    8. Delay before attack.

    9. Damage.

    10. Ability cost, a sort of "imbalance index" for the ability (for balancing purposes, takes into account all ability parameters, including reload time). The total value is located next to the save button.

    11. Ability range.

    12. Speed (the number of seconds it takes for the projectile or dash to travel).

    13 and 14 are for decoration:

    13. Executes immediately upon ability activation.

    14. Executes after a certain (default is 3) number of seconds. Both parameters allow you to set the rotation speed of the character and the weapon. I didn’t use this in the video, but in parameter 14, I set a weapon change by index (after the sword strike, it switches to a pistol after 3 seconds, and after the shot or dash, the pistol (index 1) will change to no weapon at all (index 0)).

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  • Hello, I am using the "load image" action in sprite events, and instead of loading a single frame, I want to start loading a GIF animation. Using "File chooser," I select a GIF animation and then load it into the sprite. However, the problem is that only the first frame of the GIF animation is loaded. I don't know how to load the rest of the frames from the GIF animation.

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  • If there's no such source or nobody knows, it's okay. I just vaguely remember something like that, so I asked in case someone knows.

  • Hello, how to create text construction from blocks like in Scratch, for example? No matter how hard I try to come up with how to do it, nothing works. So that text blocks could be inserted into each other, and it would be clear what was inserted into what. I think I once saw the source code with something similar, but now I can't find it anywhere.

  • Sorry if this is a little late, but Target Actor references the Actor Number of the user. Each connected user is assigned an Actor Number, with the first player being "1" second being "2" etc.

    Out of curiosity, what are you using Target Actor for?

    Thank you

    Sorry if it's a little late

    I was thinking of using this so as not to send it to every player, but to send the event to one player at once who needs it

  • how to use parameter "target actor" in Photon? This is parameter in event "raise event"

    How to set an identifier for an actor?

    and is it possible to install several?