I'll keep your secret, but I'm stealing that... a single flowy synth chord is such a powerful way to open a game.
I got a couple punk kids stealing all my time too, so I can relate to that.
I don't really have anything in mind, per se, but it's because I have so many things in mind, I can never narrow it down. I'm not particularly interested in doing something that one person is capable of, so I just end up in this feedback loop:
Get hugely over-scoped idea.
Realize it's way too much for one person.
Attempt said idea, anyway.
Create a little.
Learn a little.
Get really overwhelmed.
Give up.
Rinse.
Repeat.
It's not fruitless, though.. at some point, all these little pieces of games are bound to add together to make SOMETHING.
Lately I've been toying with isometric world builders.. Building some toolset-type stuff, I guess. and been digging into procedural generation.. I like creating moods, limited inventories, logic puzzles in non-puzzle games, and most of all, enabling others to create. and also, long walks on the beach..
You do moody pleasant so well, but I am interested in this batshit crazy you speak of...
Am I wrong, or do you take a bit of inspiration from supergiant games (bastion/transistor)? I think I commented that once on one of your LD games. I'm a huge fan of supergiant's stuff.
I think I'm rambling at this point...