[HELP NEEDED][GFX] Tilesets

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  • Ive been lately brainstorming about making some very simple dungeon crawler. Ive been quite inspired by Desktop Dungeon. Especialy its beta version graphics. like this:

    <img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_02.png" border="0" />

    <img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_01.png" border="0" /><img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_03.png" border="0" />

    So after some googling which havent came up with any descent tutorial i am here.

    Ive been trying to replicate the tileset style of DD game but i think i am doing something wrong. my first though was to just make myself a seamless texture, one for "walls/borders" of the tile and the 2nd for the "top/middle". So i used the top texture and then scaled and disorted the border one so if combined with the top it would look like a chocolate bar, if you know what i mean.

    but something is wrong. I dont know if its the perspective or what.

    I imagine i could go lazy and just use one texture and then just make the border a bit darker + bevel but this looks so... amature. (like i am a pro myself lol!)

    Any advices on that? maybe you know a good tutorial yourself? but just please - dont link me to some kind of tutorials database.

    I am using PhotoShop5.

    cheers!

    TFG

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  • You might try a larger amount of tiles on top of a background.

    <img src="http://dl.dropbox.com/u/666516/bittemplate.png" border="0">

    If you look at that image you'll notice you can split it up into a lot of tiles, and each of those tiles has a border that you can think of as your wall.

    Also take a look here:

    It shows a really nice method for auto-sorting your tiles.

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