Wouldn’t that be interesting. Those systems have quite a bit more limits than PCs so a lot of features even optimally done would be too slow or not possible due to memory, speed or feature limits. That and construct’s engine basically need a browser to run at all.
I think the tighter the constraints the more the tool needs to be designed around it as it needs to be more optimized.
A general game creating tool that can adjust its feature set and output stuff like that in addition to html5, widows and such would be pretty cool.
I mean there’s this tool for nes games:
thenew8bitheroes.com
And this one whose goal initially was to make tiny windows games. But does android, sega master system, zx spectrum and a few more. Although the editor seems more buggy.
zgameeditor.org
Then there’s this that was made to run on as many platforms as possible. Intriguing but a bit far from a construct editor.
100r.co/site/uxn_guide.html
I think it comes down to the program has to be designed with other system exports in mind to support such a wide array of systems with such differing features.