Hmm, not much to report on now, seeing as how it's just the base movement engine. I don't much like the controls the way they're set up, but if you're making a customizable control scheme then that's okay.
well, it's a bit more than a movement engine -- it's a weapon/character select engine, too
And I'm not a fan of the blur, at all. I don't know what it is, maybe it just looks crappy on my machine but motion blurring just never looks right in any game I've ever seen. It's way too choppy.
Here's a screenshot (linked for size).
Is it supposed to look like that? Could someone with a good computer post a screen of what motion blur looks like for them?
weird..
this is what it looks like to me when dashing (most blur possible in the game atm -- walking around, you're moving slower, you'll have less blur)
<img src="http://upload.dfyb.net/uploaded/blur.jpg">
here's blur while walking:
<img src="http://upload.dfyb.net/uploaded/blur_walking.jpg">
but i'm definitely not set on keeping motion blur. once i get more art assets in there (and put in enemies/shooting etc), i'll be tweaking the other options. i think soft motion blur like what you see in my screenshot can be great, but i'll need to make sure it's not having a negative effect on framerate etc. and i'll probably just set it as being optional anyway.