[quote:3tgvh0w9]i barely use array for storing stats informations. i just cant imagine something i havent seen before and array currently exists only in non-visual form.
i know that PR. its just that - some things can be learned by some but theres not a singel thing that can be learned by everyone. just like pigs dont fly heh
well i am the pig in this case :\ and no, i am not proud of that...
[quote:3tgvh0w9]
2. Load your level from file into a single layout. This can be done with arrays, hash tables, inis or the S plugin. The last two mentioned options are favorable in most cases. Of course this will require a level editor. So it's more work to begin with, but it will pay off in the long run.
Never heard of S plugin before and when i try to search the forums it says that this sentence is too common. can someone provide me with a link to the thread about this plugin? i would be very greatfull
[quote:3tgvh0w9]3. Procedurally generated levels. Most notable would be the Perlin noise plugin. Apart from that you need to rely on your eventing and math skills. This option won't be feasible if you need to specifically design your levels of course, as they'll be created in "controlled randomness".
well every level in my game is randomly generated with a few guidelines and my life would be so much easier if the player could visit one map just once. then i would just reload the very same layout but with diffrent settings. but i want the player to be able to go back and revist previous levels. and this is what couses me the troubles.
about perlin noise - seen that plugin in action and ive been stuned. still though, the game uses pre-made tiles for map graphics so i cant really use perlin in this case.
oh well, so it apears i am stuck with the hand-set levels :\ at least till a miracle happends and one day ill woke up being capable of understanding array/file based levels.
i have my hands tied anyway currently because of this thread
But thatnk you PR for you helpfull replies