While I'm waiting for 1.0 to come out and work on my project in earnest, I thought I'd get some questions out of the way.
My game will need to keep track of a bunch a variables, some fixed and some variable (a variable variable, I get it!) and I'm wondering for the fixed vaiables would it be best to load them into the sprite's private variables or constantly read an INI file to get the value? I'm talking about a couple dozen private variables (weapon strength, engine speed and acceleration, etc.)
If it's in a private variable, then I would think it'd be more efficent because it'd be in RAM versus the INI being on the HDD.
Any info?