Can you be more specific please?
On the Event Sheet Editor i have the following:
- On collision between player and npc
- Text: Start Timer "timertext" with length 1000, don't repeat, destroy when finished
So when the player collides with the NPC the "timertext" is activated for 1000 milliseconds just once, and then it destroys itself. It doesn't work and i have no idea what i'm doing wrong!