You know that my usage of bullet behavior is for the grapple thingy shooting from my character, right? ^^ The grapple actions will be done seperately, done mostly from a personal .cap someone posted a year ago. I'll just be copying that. Think Samus's Grapple Beam from Super Metroid.
Yep I knew that. I've never played Metroid Prime before (was a computer dude not a console dude), so went to have a look on youtube, saw a few examples of that particular grapple.
I'd totally make it physics now, lol. Could do something like switch all the movement controls off once the grapple has caught something and just use physics and various forces to control swinging about and so on. The beam could I would think be easily made to hinge together too. Or heck, I wonder if bones work with physics, Ashley did mention the possibility of ragdolls eventually, and it's the same principal.
Yep, physics for the grapple would be awesome!
For the actual firing "mechanism" you could do a search around the forum for a recent thread (from within the last three weeks I think), where someone posted an example of finding the closest solid object from a particular direction, which I would think could be used for the point of attaching your grapple (if within a certain distance) then you just follow that up with the actual animation of the grapple being fired and moving toward the target, attach the physics 'beam' and all that jazz, that would be what the player see's and bobs your grapple wielding uncle.
Wait a minute.. was that you who posted that example I'm talking about? Cause it looks like something very useful for what you're doing.