Is it possible to do that in Constrcut?
IN MMF, the event would look like
Cannon Power( "Shooter" )*Sin(Angle( "Shooter" ))
So, how would it look like in Construct?
It's the same, actually. sin(Angle) cos(angle) tan(angle)
sin()
cos()
tan()
They're under the System object.
Your expression would look more like this in Construct:
Shooter('Cannon Power') * Sin(Shooter.Angle)
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much cleaner looking in my opinion