In my game, I'd like for a longer, more extended version of my character's walking animation for whenever the player decides they want to run. There are two extra sprites to add to the walking animation for it to be a full "Run", so I decided to copy the "walking" sprites and paste them in a new "Running" animation, and added the two running sprites as well.
The way it's working at the moment is that walking is just the arrow keys, while running requires you to hold down a key. I've got the speed increase working fine, but whenever I set it up for the animation to change to "Running", in game, my character freezes on whatever sprite it was on in the animation before holding down the run button. To fix this, I tried setting a frame for my running animation, but the results were the same.
Any ideas on what I can do for a smooth transition into my running animation?