+ System: Is global variable 'Boss002' Less or equal 0
-> Boss002: Destroy
-> System: Add 500 to global variable 'Score'
-> System: Set global variable 'Mode' to 99
For some reason, once the first boss is killed, the score keeps climbing. Never stops. Killing the enemy ships is working fine. For example:
+ Enemy003: Value 'HitCounter' Greater or equal 1
-> Enemy003: Destroy
-> System: Add 300 to global variable 'Score'
The GLOBAL "score" is set up as:
+ System: Always (every tick)
-> Text_HealthIndicator: Set text to "Health: " & Hero ('Health')
-> Text_ScoreIndicator: Set text to "Score: " & global('Score')
-> Text_BooksIndicator: Set text to "Books: " & global('BookCount')
Once score hits 500 or more, that first boss comes. Once the ship is destroyed, the score continues on without stop.
Any thoughts on this? Need to see the CAP?
Thank you.