Hi there,
for some reason, I get 0 when retrieving vertex coordinates from a distortion map.
Here's the deal:
System: Start of layout
-> Sprite: Set distort map size to 2, 2
And then for testing:
+ System: Always (every tick)
-> Text: Set text to str(Sprite.VertexX(1, 1))
Resulting in 0. Writing the vertex coord to a global variable makes no difference, neither does VertexY or VertexZ.
What could that mean (apart from the routine being broken)?
Cheers,
the Colonel