long story "short". been doing a platformer with the bone movement behavior for my animations, but since it seems to behave rather strangely from time to time,i decided to switch to good old frame animation. i started a new cap to study and learn some basic stuff to use in my actual game,but i encountered something really strange,which prob. is really simple and obvious for someone who is a little more experienced with this.
ive gone through platform tutorials and stuff, but i really didnt find a good,simple guide for attack/hit animations. so i fiddled around in my cap,trying to get it to work by myself, and i did. it behaves as i want it to. problem is, now my jump and fall animations arent working properly.
when i jump or fall, it only shows one,random frame from those specific animations.
i know its prob something really really simple and basic,but i just cant seem to find out what the problem is.
so,i ask you,scirra community, if someone could point out my mistake in my coding,from that little .cap found below, and give me some kind of detailed explanation of what i did wrong and what is the logic behind this strange behavior.more importantly,what are some basic things to keep in mind,when working with constructs logic.
any kind of help is much appreciated, thank you.
CAP:
http://dl.dropbox.com/u/11157144/platform-test.cap
oh and nevermind about my main character, he's "special"