I'm a little hesitant to post a new topic, 'cause my problem seems simple enough that I'm surprised I haven't found a solution in the forums. It doesn't seem to be here yet though, so:
My game involves a hammer being thrown around by the player, which works fine using the physics behaviour and some "add force" events, but my problem is that the hammer passes straight through solid objects.
The only solution I can think of is to destroy the hammer on impact and replace it with a static sprite, but what I really want is for the hammer to bounce around a little before coming to rest, which I can't figure out how to do with the physics behaviour.
Any help / suggestions would be great.