Wow. Really didn't see that one. I mean there's no reference to it in the debugger.
Alright so I guess I need to think of all plugins as objects, even if it is a behavior.
That kinda complicates things since each sprite, etc. could have multiple behaviors.
Rules out that idea.
So I guess all you can do here is use system TotalObjects as a way of getting UID.
But you would have to use the current count as the uid, before you create the object.. hehe
set globalvalue (TotalObjects)
create object.sprite
-set sprite value (globalvalue)
Thanks!