I'm working on a new game with a very small resolution and a custom platform movement. I honestly don't think it's going to work out with timedelta; I need consistency and pixel-perfection aka INTEGERS. According to the wiki, "Override Timedelta" is what I'm looking for.
That said, what's the difference between Override Timedelta and simply not using time delta at all? Does Override Timedelta provide frame rate independence at the expense of "reducing the quality of your game"?
I'd appreciate if someone could shed some light on this for me. Thanks!