Group Movement?

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  • Would Anyone know how to do/make a group movement

    EX: enemy has a surrounding shield of objects (rocks, ice, missiles, bombs, etc.) and it follows the enemy(s); you can get to the enemy(s) by destroying pieces of it(each object)?

  • You could use the Orbiter plug-in for a simple option if you just want objects rotating around another. However, it isn't very dynamic looking.

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  • I can't find the orbit plugin. Do I have to DL it or am I just blind?

    Couldn't I just set a PV for the orbit objects and see if the enemy with the the UID matches that PV and set it to follow that enemy?

    Well that's my theory anyway. I have tried it with little success though.

    For each OrbitShield

    ->Pick by comparison Baddy: Unique ID = OrbitShield.value(EnemyID)

    action: OrbitShield: set position:

    Baddy.X + cos(TickCount * 1.2 -OrbitShield.Value('TempRadialOffset')) * 70

    Baddy.Y + sin(TickCount * 1.2 -OrbitShield.Value('TempRadialOffset')) * 70

    BTW, thanks to the people on the forms for the circle/orbit code <img src="smileys/smiley20.gif" border="0" align="middle" />

    So anyone have any ideas? anyone?

  • Here's an orbit behavior: construct.net/en

    Hope that helps.

  • Thanks both of you. I'll check it out.

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