RandomDood's Forum Posts

  • Thanks. I've been trying to figure out a way to break apart my current art after readying you post.

  • I am looking to upgrade my games from CC into C2 because CC doesn't seem to be able to handle the art that I'm creating anymore. So I would like to know before I take the plunge just how much can C2 take before it reaches its limit? (for both lagging and not executing at all) As a reference, the art was made with a 1920 x 1080 display in mind, so basically HD. Also any advise as to how to optimize the art for C2 would be very welcome.

    Thank you in advance.

  • I did a search on this but could not find an answer.

    I'm looking to upgrade my projects from CC into C2 because CC doesn't seem to be able to handle the art I'm making anymore. So I would like to ask what objects/plugins does C2 have? (that the free version does not). More specifically which objects made the switch over from CC into C2. Is there a "Layout object" like the one in CC or at least something that achieves the same function?

  • Would anyone happen to know what formula or code the scrolling uses in the program? I could hard code the movements in directly as a work around.

  • Multiple levels that are all interconnected. I was using the Layout object to display parts of different levels/layouts and their changes in real time. And that skybox thing isn't a bad idea either.

    My area of practice is art so sometimes I can get a little obsessed with getting everything to look visually perfect.

  • dropbox.com/s/gnfogztoq5w1h4w/LayoutObjScrollNoWork.cap

    I made this quick example which is pretty much the issue. I have 2 layouts, layout 1 has a layout object that displays layout 2. Layout 2 has 3 layers each with objects and different scroll X rates (the darker the object the lower the layer its on) Normally a layer with a lower scroll rate would move slower than the others, but it does not show this in layout 1 with the layout object.

  • Hello again. RandomDood with another random question.

    I am using multiple layout objects to show parts of scenes from other layouts. However when I change the scrolling rate of the layers for those layouts, they don't scroll at the rate I set in the layout objects are using.

    Can someone help me?

  • I figured out a solution to my problem using a completely different method/concept. Thanks for the reply though.

  • Hi. Hopefully I can explain this properly.

    I'm trying to figure out a way to do a visual effect for the project I am working on. I want to make it so for overlapping objects,the edge of the objects glow or highlight at the location of the overlap.

    Is this possible and if so, is it also possible to do it with just two objects exclusively?

    Would I need to use a plugin effect or maybe a spawn object?

    Thank you in advance for the help.

  • Hi. Hopefully I can explain this properly.

    I'm trying to do a visual effect for the project I am working on. I want to make it so for overlapping objects,the seam/edge location of the overlap is highlighted or glowing.

    Is this possible and if so, is it also possible to do it with just two objects exclusively?

    Would I need to use a plugin effect or maybe a spawn object?

    Thank you in advance for the help.

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  • I'm not as experienced as some of the other people here but I hope this helps: dropbox.com/s/ldlofmvea6i4lz5/JigsawPuzzle_Example.cap

    Actually what I made is really messy and doesn't work quite right. Some of the more experienced guys like Bartosh (one of the guys who helped me figure out arrays) and R0j0hound may be able give you a better example. Or at the very least give a few fixes for mine to better guide you.

    I also suggest if you aren't getting many answers here, that you post your issue in the C2 forums and see is if anyone there can help. If they can then you can transfer their solution to CC.

  • WHAO! This array editor is amazingly nice and convenient.

  • I actually got a little off topic from this post title. How would I go about getting an array to reading a bunch of different patterns? Would I have multiple .txt files each with a pattern in it?

    IE.

    file 1

    -111-

    --1--

    -111-

    file 2

    11111

    1----

    111--

    etc.

    Also I am assuming it is possible to offset the pattern check right?

    IE.

    Pattern

    1---1

    11-11

    -111-

    Array with the pattern.

    -------

    -------

    --1---1

    --11-11

    ---111-

  • Awesome. Works perfectly now.

  • I am not sure if this is a bug or I am doing something wrong, but for some reason copies of objects are being ignored by other objects. Except for the original.

    I whipped up another file to test if it was just my one game file or not Link:

    dropbox.com/s/0lp0mkimov8nn9w/MultiObjTest.cap

    The far left red block is the original while the middle and right ones are copies. Green block is also an original.