pSmith, it isn't just about stupidity though, it's also about power and control
you may want the ghost not to slow back down after the delay?, you may want him to go even faster
or maybe you want him to disappear, or you want the camera to zoom in on the ghost, or want to make him drop a coin and start the timer again, and drop a coin every 2 seconds that way
construct doesn't assume you want any certain thing, this means you can make your game do anything you can think of, instead if just the one option
EDIT:
[quote:2lsxcsww]Another thing I noticed when I "Run" the level is that it starts with the "Player" letting off a single round, by default.
you probably have a bullet on the layout to begin with
this bullet behaves normally and fires in whatever direction it's facing
in the properties panel you can click Destroy on Startup, to make this first bullet not exist
or you can stick it off to the side outside your layout so it's not visible when it begins
I'm not sure this is what's happening without seeing your cap, but this is most likely
as for the other problem, I'm not sure why it's doing that without seeing the cap for myself