is there a way to force forgetting of picking without it being a crazy workaround
like I click on a sprite
first I want to perform a function on that particular sprite
then I want to destroy all instances of that sprite
so in between those two, I want to forget the picking
is there another way besides, making a subevent for each object?
actually, I just thought of that subevent for each object thing as I was typing my question
but might as well ask, is there a straight "forget picking" feature somewhere?