do you guys think containers can work for bullets? basically, i have bullets spawn from a character, and then particle effects spawn on that bullet. getting the particle effects to destroy themselves when their bullet is destroyed was a little tricky, and my current implementation is a bit wonky. at the end of the container article, it mentions having the same number of objects etc -- but being a bullet, there's only one instance of it in the layout editor (and is destroyed on start). i tried it out and it did NOT work as intended...
edit: if you test for a collision between a sprite and a particle effect, it lets you -- but the other way around isn't permitted... this seems to be related to my problem. i tried just setting it to where the same colision detection for the missle would also be checked for the particle effect spewer, but it destroys all instances of the particle effect spewer, and not just the one overlapping the sprite.
maybe a bug?