Well, I'm trying to like Construct. But I keep getting fiddly little issues.
Maybe you all can help me out.
I want to create the following:
A sprite (25x25) in the center of a HUD that is the size of the window (375x400). The player moves with 4-way grid movement around a large map (1200x1200) with a tiled background.
The irregular size of the window is because it needs to have a centered square (with a double-square-width space for the HUD at the top).
I placed all the above, and set it up so the map would scroll around the player as he moved and the HUD would remain in place, taking up the whole window. My intention was to make it so the player only appears to move if he hits the edge of the map, but otherwise remains in the center of the HUD at all times, for a little grid-based RPG kind of thing.
Unfortunately, that's not what happens.
The player moves around the window area no matter what I do, even though the window is centered on him. When he moves, the background does move, but the tiles are blurry and improperly aligned, no matter what I do.
Might anyone know the cause of this?
(Another minor issue - the 'show grid' function doesn't seem to properly align with the tiles, but that I can cope with for now.)