Hey,
I am currently working on a project that is loading textures from a folder at runtime, and I'd like to load 32 frames into an animation using Unique Sprite.
The problem is that Unique Sprite is not working with animations ;/
(i'm loading frames that way
class Utils:
def load_frames(self, object, frames, location):
i = 0
while i < frames:
object.SetAnimFrame(i)
object.LoadFrameFromFile(System.AppPath + "/data/textures/" + location + "/image " + str(i) + ".png")
i += 1
[/code:1jp8f2z3]
I looked for the source code on sourceforge but I have not found it Is it possible to decompile .csx files?
And even if I could do a such thing, how do I recompile the source into csx (non-runtime & runtime) files?
Thanks in advance for any answer