So I have a bunch of units (sprites) in a board-game type of setup. There are two phases. In one phase, I click on the units and give them orders. In another phase I enable drag and drop behavior (deactivated in phase 1) to issue moves.
The problem is, when I activate the drag and drop behavior, the units I clicked previously seem to enter "Being dragged" phase even though I use a Button to change between phases, and even though my mouse button is not, in fact, being held down. I can attach a cap but it's pretty confusing, so if any ideas come ot mind quickly let me know. Thanks